A playable sci-fi novel/game

Peek is an entertaining game for exploring the complexities and twisted narratives of the future. Players can be smaller (2-4) or larger groups (6-12). For ages 12 and up, due to some adult themes (but you can always remove those cards if you wish).

Peek contains 129 tarot-sized cards with original art and story

  • 52 Report cards
  • 25 Feelings cards
  • 30 Entities cards
  • 8 time period fold-over cards
  • 4 Get Critical cards
  • 32 Cite tokens (4 colours, same as Report periods x 8 of each type)
  • 1 Introduction and Story Booklet
  • 1 Rules and Quickstart Booklet

Get Peek

UPDATE: You can now buy the special limited first edition of Peek One and Two at The Peek Store!

I'm also collecting feedback about pricing for future editions of Peek, so if you can please fill in this form and we'll get back to you.

You can also join the mailing list to hear about upcoming sales and get updates and news about new versions and playtests. Note: This is a very low traffic email list for updates on playtesting dates and how to get the game for yourself.

* indicates required

/ ( mm / dd )
Email Format

Marketing Permissions

To comply with the GDPR, please confirm all the ways you would potentially like to hear from us:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website. We use MailChimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to MailChimp for processing. Learn more about MailChimp's privacy practices here.

Follow us on Twitter for updates!

The Story of The Peek

In the future, scientists have invented a device called the Peek that lets you peek into the possible future. You put the device over your head - it's like a helmet that blocks your eyes and ears. When you dial in to a future time it gives you a *glimpse* into that world: a place, a person, a specific feeling about their situation.

Special scientists called Future Archaeologists (FAs) have been using this device to comb the future for lessons about what might happen to us. They take their Glimpses of people, things, feelings, sensations, places & situations and collaboratively write stories about them. The best of these Reports are combined into a Future Library of knowledge, helping inform the Council of World Governments about the best courses of action to take.

Your task, as a group of Future Archaeologists, is to *peek into the future* and write some compelling Reports. The politicians are easily bored, so your Report must be not only be accurate but also creative and entertaining! Anyone can look at the future and write down details. The best FAs can connect the dots to see patterns that others easily miss, and present them in a narrative that anyone can follow.

When writing your Report, you can use everyone's (Entities, Feelings, Contexts) to help corroborate your story. You can cite any parts of previous Reports. Using other people's observations and writings makes your case stronger and more believable.

Team members will evaluate your story and choose the best one. This Report will represent your group research, and enter the World Government's official Future Library for others to read. You’re all on the same team so everyone’s story has to be good. Telling the best rated story might even get your team promoted!

Peek was Spoke

Peek used to be called Spoke.
See a presentation on Spoke and its influences from Dorkbot London

Spoke debuted at the 2018 V&A Digital Design Weekend

Besides the V&A, Spoke has been publicly playtested at:

More about Peek

Our collective imagination of how future humans will live with technology and a changing environment seems to be mired in a dystopian swamp. Where are the positive futures? What will they really feel like, taste like, sound like? How will people and non-humans really live in them?

We tend to have a blind spot for the future. Tim Harford pointed out that even in the landmark sci-fi film Blade Runner “...when asked to picture how everyday life might look in a society sophisticated enough to build such biological androids, our imaginations falter.” The lead character uses a pay phone to communicate, a device that has been obsolete well before intelligent androids can be developed.

In Peek, we give players the tools to create future story-worlds quickly and enjoyably. Players generate creative and provocative stories by combining classic storytelling elements like characters, conflict, meaning, and context using informative cards.

Story elements have a rigour and realness to them because they were inspired by actual research into AI and machine learning, climate science and other major driving forces of our future world. The devil is in the details.